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(Week 39 - 40) Some Stylized Assets

  • Writer: Kenneth McLeod
    Kenneth McLeod
  • Oct 11, 2024
  • 1 min read

For the past two weeks I been slowly building up the stylized environment. I started with the planks and the long log that is placed besides it. Here's the process I use:


Maya (Build Asset) -> ZBrush (Scuplting and Highpoly export) -> Maya (Retopo, UV's, and low-poly and high-poly export) -> Substance Painter (Texture painting and Texture export) -> Unreal (Import of low-poly and textures).


Here are screenshots of the work:


Planks

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Long Log

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That is all.

 
 
 

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