(Week 39 - 40) Some Stylized Assets
- Kenneth McLeod

- Oct 11, 2024
- 1 min read
For the past two weeks I been slowly building up the stylized environment. I started with the planks and the long log that is placed besides it. Here's the process I use:
Maya (Build Asset) -> ZBrush (Scuplting and Highpoly export) -> Maya (Retopo, UV's, and low-poly and high-poly export) -> Substance Painter (Texture painting and Texture export) -> Unreal (Import of low-poly and textures).
Here are screenshots of the work:
Planks











Long Log









That is all.




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