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Portfolio Video

Penguin

  • Software: Autodesk Maya, and Substance Painter

  • Date of Completion: April 2023

  • 2D Concept Art by CGSpectrum

  • This project was a class assignment and was a introduction to both to using both Maya and Substance Painter.

Desk Chair

  • Software: Autodesk Maya, Substance Painter, and Marmoset Toolbag

  • Date of Completion: June 2024

  • 2D Concept Art by Martynas Latusinskas

  • This was a personal project and a project for the school. This is part of a multitude of 3D assets I made for an environment I created.

Cabinet

  • Software: Autodesk Maya, Substance Painter, and Marmoset Toolbag

  • Date of Completion: June 2024

  • 2D Concept Art by Martynas Latusinskas

  • This was a personal project and a project for the school. This is part of a multitude of 3D assets I made for an environment I created.

Generator

  • Software: Autodesk Maya, Substance Painter, and Marmoset Toolbag

  • Date of Completion: June 2024

  • 2D Concept Art by Martynas Latusinskas

  • This was a personal project and a project for the school. This is part of a multitude of 3D assets I made for an environment I created.

Perspective Drawings

  • Software: Photoshop and Clip Studio Paint

  • Date of Completion: October 2024

  • Art by Me

  • This was a set of practice pieces to understand perspective more and to gain practice. 

Lat Pull Down

  • Software: Autodesk Maya, Substance Painter, and Marmoset Toolbag

  • Date of Completion: June 2024

  • 2D Concept Art by Martynas Latusinskas

  • This was a personal project and a project for the school. This is part of a multitude of 3D assets I made for an environment I created.

Medical Bed

  • Software: Autodesk Maya, Substance Painter, and Marmoset Toolbag

  • Date of Completion: June 2024

  • 2D Concept Art by Martynas Latusinskas

  • This was a personal project and a project for the school. This is part of a multitude of 3D assets I made for an environment I created.

Medical Drawer

  • Software: Autodesk Maya, Substance Painter, and Marmoset Toolbag

  • Date of Completion: June 2024

  • 2D Concept Art by Martynas Latusinskas

  • This was a personal project and a project for the school. This is part of a multitude of 3D assets I made for an environment I created.

Treadmill

  • Software: Autodesk Maya, Substance Painter, and Marmoset Toolbag

  • Date of Completion: June 2024

  • 2D Concept Art by Martynas Latusinskas

  • This was a personal project and a project for the school. This is part of a multitude of 3D assets I made for an environment I created.

Anatomy Drawings

  • Software: Clip Studio Paint

  • Date of Completion: October 2024

  • Photos by line-of-action.com

  • This was different practice pieces to understand anatomy more and to gain more practice drawing anatomy. 

Dragon Skull

  • Software: ZBrush, Substance Painter, and Unreal Engine

  • Date of Completion: May or June 2024

  • 2D Concept Art by Matheus Borba

  • This project was for a Game Jam for my School. I was given the task to do the dragon skull asset for the environment.

Buildings (Kaiju)

  • Software: Autodesk Maya, ZBrush and Substance Painter

  • Date of Completion: November 2023

  • 2D Concept Art by CGSpectrum

  • This project was a class assignment and was nearing the end of the last term. These assets were part of the Kaiju project.

Kaiju

  • Software: Autodesk Maya, ZBrush, Substance Painter, and Unreal Engine

  • Date of Completion: November 2023 and April 2024 (Unreal Engine Addition)

  • 2D Concept Art by CGSpectrum

  • This project was a class assignment and was last project of the term. After the term was over, I then brought the project over to Unreal Engine to learn how to use the software.

Sci-Fi Environment

  • Software: Autodesk Maya, Substance Painter, and Unreal Engine

  • Date of Completion: August 2024

  • 2D Concept Art by Martynas Latusinskas

  • This project was a class assignment and was a really long project overall. I believe it was over 7 to 8 months working on this. A lot trial and error with this one but I have learned a lot from this project.

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